Tesana is the faster way to a playable browser game, and it hosts multiplayer for you. Oryn takes about 30 minutes for a first build and leaves you with a real Godot 4 project, a generated soundtrack and exports for Android and an iOS Xcode project. Pick Tesana if the web is your destination and speed matters most; pick Oryn if you want a project and store builds that you control.
We make Oryn, so weigh that. Everything about Tesana below comes from its own site, docs and pricing page as they read on November 3, 2026, and we link each claim. We didn't run hands-on tests of either tool for this article, so nothing here is a benchmark of build speed or game quality.
What Tesana is
Tesana is an AI game maker from Dreamsands, Inc. You describe a game or start from an image, and it builds a browser game you can share by link or sell on its store. Tesana says it has 350,000 creators and that 15,000 games are built every week (Tesana). Those are its own numbers and we can't check them.
The product changed a lot in 2026. In a post dated September 28, Tesana explains that it rebuilt its engine around Three.js because going through Godot's project format and export step added time and points of failure, and it says average generation time fell from around 60 minutes to under 5 (Tesana blog). Older comparisons that describe Tesana as a Godot tool are out of date. Games made before the switch stay on Godot and still export as Godot projects, but new games always use the web engine (How Tesana works).
One loose end if you read the legal pages: when we checked, Tesana's terms of service still described games as built on Godot and paid plans as "Pro or Max", which doesn't match its current docs and pricing. It's probably an old page, but the terms are the binding text, so read them before you commit a commercial project.
Oryn is the tool we build. You describe the game, answer planning questions, approve a design document, and Oryn writes a Godot 4 project with a web build you play in the browser. Our roundup of AI game makers places both tools among the rest of the market.
Oryn vs Tesana at a glance
Tesana cells are from its pages as of November 3, 2026, with sources in the sections below. "Not stated" means we couldn't find it in Tesana's docs.
| Tesana | Oryn | |
|---|---|---|
| Engine / output | TypeScript on Three.js (3D) or Phaser (2D), bundled with Vite | Godot 4 project plus a web build |
| First build | Claims an average under 5 minutes; docs say several minutes to a few tens of minutes | About 30 minutes |
| Plan before building | Optional Plan mode | Always: questions, then a design document you approve |
| Generated music | Docs say the agent makes audio; music generation not described in detail | Every new game gets a generated soundtrack |
| Sound effects | Docs say the agent makes audio | Generated and from free libraries |
| Generated images and art | Yes | Yes: reference images, sprites, textures, cover and logo |
| 3D models | Generated, billed per asset | Large free library, plus generated models on request |
| Your own 3D, audio and sprites | Max plan and above | Upload images, audio and models (assets guide) |
| Mobile browser with touch | Yes | Yes |
| Mobile export | None; App Store publishing service at $99 per game, rolling out | Signed Android APK and AAB, Xcode project for iOS |
| Desktop export | macOS (unsigned) and Windows, paid plans | Windows, macOS and Linux, any plan |
| Steam | Export yourself, or $200 per game through Tesana's team | Steam depots with upload scripts |
| Editable project download | Vite and TypeScript source for original games, paid plans | Godot project as a .zip, any plan |
| Online editor | Yes, with a code editor | Yes, with a code editor |
| Hosted multiplayer | Yes, rooms and room codes | No hosted rooms advertised |
| Version history | Yes, with revert | Yes, with restore |
| Free plan | No credits; play games and preview plans | Plan up to 3 games, build 1 |
| Cheapest paid plan | $25 a month, 2,500 credits, about 2 to 3 full builds | €25 a month before VAT, 150 credits |
| Commercial rights | Paid plans | Any plan, as between you and Oryn |
| Platform cut | 30% on sales through the Tesana store, 0% elsewhere | No checkout of its own; you sell through your own store accounts |
Engine: Three.js and TypeScript vs Godot 4
This choice drives most of the other differences. A web-native game has nothing to export before it runs, which is how Tesana explains its speed. Its docs describe every build being type-checked, bundled and booted in a real browser before it reaches you. The source export is a standard Vite project: run npm install and npm run dev, and all the code sits under src/ (Tesana exports). If you or a developer you work with knows TypeScript, that's a comfortable place to land.
Oryn writes scenes, GDScript, input maps, UI and assets into a standard Godot 4 project. Build times are longer, and the web build goes through Godot's web export, which brings its own limits: 3D games get simpler graphics in Safari and on phones, and Chrome on a computer looks best. Our guide to Godot web export explains why. What you get in exchange is a project that opens in the Godot editor, where you can place things by hand and use Godot's export templates for every platform it supports. If you're weighing the engine itself, see Godot vs Unity and the games made with Godot.
Our default advice: choose by where the game ends up. For the web and nowhere else, Three.js has less in the way. For native builds and a visual editor later, Godot gives you more room.
Speed
Tesana wins this one, and by a wide margin if its headline number holds. Its blog says generation now averages under 5 minutes, and its image-to-game announcement says "usually in about five minutes" (Tesana blog). The docs are more cautious: "A complete first build typically takes several minutes to a few tens of minutes" (How Tesana works). Max and Ultra also offer Loop, an unattended mode where the agent keeps improving a game against a credit budget and a critic, and Tesana says those runs can last hours (Loop mode).
Oryn's build button says about 30 minutes. Part of the total comes before that: you answer planning questions and approve the design document, which adds your own time but costs nothing on the free plan. If you want to try five ideas in an evening, Oryn is the wrong tool for that evening.
Speed to the first playable isn't the whole cost of a game, since most of the work is in the changes after it. We haven't measured how many follow-ups either tool needs to reach a finished game, and we don't know of an independent test that has.
Music and sound
Oryn gives every new game a generated soundtrack, and the plans include generated sound and voice along with a library of free sounds. Some generated assets need a commercial-use check, and every game ships a CREDITS.md listing the sources.
Tesana's audio is harder to pin down. Its pricing page mentions audio only as a Max-plan import, which may give the impression that it doesn't generate any, but the docs say otherwise. The agent's job includes "creating the visuals and sound" (Quickstart), the same page offers "Add background music and a coin-collect sound" as an example prompt, and the August 14, 2026 changelog lists audio among the generated assets that are billed per item (changelog).
What we couldn't find is how that audio is made: which model, whether music is composed or drawn from stock, or whether a new game gets music without being asked. If the soundtrack matters to you, ask for it in your first prompt on a paid plan and listen. Our guide to AI game music and sound covers what to listen for.
Art and assets
Both tools generate art for the game. Tesana's changelog itemizes 3D models, images, audio and background removal, and the studio has libraries of character animations, visual effects and ready-made add-ons for movement, combat and multiplayer (The Studio). Attaching reference images works on any plan, while importing your own files needs Max: models up to 100 MB, audio up to 10 MB (custom assets).
Tesana's standout here is Explore, a wall of concept art where you pick an image, or bring your own, and get a game in that style (Explore docs). On paid plans those games run as a short Loop with a budget of up to 5,000 credits, so check your balance first. Oryn takes reference images too, but it has no equivalent browsing wall.
Oryn's planning step draws reference images, a cover and a logo, and the build generates the pictures, sprites and textures your mockup calls for. It also draws on tens of thousands of models, sprites, materials, skies and sounds from free libraries such as Kenney, KayKit, Quaternius, Poly Haven and ambientCG, filtered to the art style you picked. Our game assets guide explains how those licenses work.
Mobile
Both tools make touch-first games that run in a phone browser. Both also want the orientation decided at the start: Tesana calls changing it later "a big rework" (Tesana mobile games), and our mobile or desktop guide says much the same. The difference is what happens when you want a store listing.
Oryn exports a signed Android APK and AAB and an Xcode project for iOS. You do the uploads under your own accounts, and iOS signing needs an Apple Developer account and a Mac (export guide). There's more on this in how to make a mobile game.
Tesana's pages disagree with each other on this point. Its FAQ says "dedicated mobile app-store builds aren't available yet". Its publishing docs describe a rolling-out service where Tesana's team publishes your game to the App Store for $99 per game, under Tesana's publisher account (Dreamsands Inc), so you don't need an Apple Developer account. If you don't see the Publishing option in your settings, you don't have it yet.
That service has a real upside: no developer account, no signing, and someone else handles review. The trade-off is that your game ships under another company's account, and we didn't find how you would move it later. Tesana's homepage also names Google Play, but we found no docs for a Google Play route, and the apps page lists its own Android player app as coming soon.
Desktop and Steam
Any paid Tesana plan exports macOS and Windows apps, which its docs say are unsigned, so players see a security warning on first launch unless you sign and publish them yourself. Tesana's team can also take a game to Steam for $200 per game, including the store art and upload, and again under its own publisher account.
Oryn exports Windows, macOS and Linux builds and Steam depots with upload scripts, on any plan. You need your own Steamworks account and you do the upload yourself. Max plans can also add a Steam page link to a published game (Oryn pricing).
If you've never shipped on Steam and don't want to learn, Tesana's service does more of it for you. If you want the listing under your own name, Oryn's route suits you better, and Tesana also lets you export and publish under your own accounts.
Getting your project out
Both tools let you leave with your code, and that sets them apart from several hosted tools in this market. Tesana's four export formats cover a static web build, macOS, Windows and source, on any paid plan. There are two limits: source export covers original games only, so copies, earlier remixes and template-derived projects can export playable builds but not source, and download links last 7 days (Tesana exports). Free-plan games can't export.
Oryn exports the whole Godot project as a .zip on any plan, including the free one, along with the platform builds. See the export guide.
Both also have an online studio with nothing to install. Each has chat, a live preview, a code editor and version history. Tesana also has an iPhone app for playing games and watching builds, and a macOS desktop studio on Ultra (apps page). Oryn's studio runs in the browser, and private builds open on your phone.
Multiplayer
This is a clear win for Tesana. Ask for multiplayer or click the add-on, and the AI wires the game to Tesana's service: players join rooms by code or public list, signed-out visitors can play as guests, and you run no servers (multiplayer docs). The docs note that exported copies work best for online features when played from the Tesana link. Paid plans cap concurrent players at 10 on Pro and 100 on Max, with no cap on Ultra (pricing).
Oryn advertises no hosted rooms. If online play with friends is the point of your game, start with Tesana or look at Star and Chatforce in our roundup.
Pricing and builds per month
Prices as of November 3, 2026. Tesana's are from its pricing page and plans docs. Oryn's are from our pricing page: the list prices are before VAT, and with Germany's 19% VAT they display as €29.75, €89.25 and €238.
| Tesana plan | Price a month | Credits | Tesana's build estimate |
|---|---|---|---|
| Free | $0 | None | Plan previews only |
| Pro | $25 | 2,500 | About 2 to 3 full builds |
| Max | $50 | 5,250 | About 4 to 6 full builds |
| Ultra | $200 | 22,000 | About 16 to 20 full builds |
| Oryn plan | Price a month | Credits | What it covers |
|---|---|---|---|
| Free | €0 | None | Plan up to 3 games, build 1 free |
| Pro | €25 before VAT | 100 | Full asset library, Ember model |
| Max 5x | €75 before VAT | 500 | Adds Inferno, our most powerful model |
| Max 20x | €200 before VAT | 2,000 | Largest allowance |
By Tesana's own estimate, a full build works out to roughly $8 to $12.50 of plan credit. Tesana's estimate is also more specific than ours. Oryn's page says only that a small change costs a fraction of a credit and a whole new game costs several, since each run charges what it used. Without testing the same game on both, we can't tell you which one yields more builds per dollar, and we won't guess.
The middle plans differ most, at $50 for Tesana and €75 before VAT for Oryn. Both top plans list at 200.
The two tools treat a failed run differently. Tesana bills for the work done up to the failure and looks at platform faults case by case (failed generations). On Oryn, a run that fails costs nothing.
The free plans differ too. Tesana's includes no credits, so you can preview plans but need a paid plan or a top-up to build; the $25 top-up for 2,500 credits doesn't require a subscription, while the $10 one does. Oryn's free plan builds your first game with its own art and soundtrack, and changing it or building another takes a paid plan.
Ownership and the 30% cut
On any paid Tesana plan you own your games, including the generated source for original games, with commercial rights that survive cancellation. Shared stock and CC0 assets are licensed for use inside your game, so you can't resell them on their own. The free plan is personal and non-commercial (Ownership and IP). Tesana doesn't train on your uploads, but it says it may use generated code and assets to improve its engine and train future models.
Tesana's store takes 30% of each sale, payment processing included, with a $0.50 minimum price and payouts through Stripe Connect. Sell the export anywhere else and Tesana takes nothing (monetization docs). The cut pays for a checkout that's ready to use, so you can price a game the day you finish it.
Oryn has no checkout. You can publish free to the Oryn games shelf, link to your store pages, and sell through your own accounts. Oryn's terms (section 8) say that as between you and Oryn, everything generated for your project is yours, on any plan, and publishing gives Oryn only a non-exclusive license to host and list the game. So Oryn is simpler on rights and offers less help with getting paid: if you want a buy button by tonight, Tesana has one and Oryn doesn't.
Both companies say the same about copyright: purely AI-generated material may not be protected, depending on where you live. Treat that as a question about the law, whichever tool you use.
Choose Tesana if
- You want a playable game in minutes, or want to try many ideas in one sitting.
- The web is your target and a link is the main way people will play.
- You need multiplayer without running servers.
- You want to sell through a built-in store and don't mind the 30%.
- You'd like someone else to handle Steam or App Store submission and accept that it ships under Tesana's account.
- You or your developer already work in TypeScript.
- You want to turn a picture into a game with little else to specify.
Choose Oryn if
- You want a real Godot project to open, edit and keep, on any plan.
- You need your own Android, iOS or Linux builds, under your own store accounts.
- A soundtrack written for each game matters to you from the first build.
- You'd like to see and approve a full design document before any build credits are spent.
- You want to try the whole thing once before paying: your first build is free.
- You can wait about 30 minutes per first build.
Here's a brief small enough to try in both, so you can compare the same game. You'd need a Tesana plan or top-up for its side of the test:
If neither fits, we also list other options in Tesana alternatives.
Frequently asked questions
What is Tesana AI?
Tesana is an AI game maker from Dreamsands, Inc. that builds browser games from a text prompt or an image. As of November 2026, new games are TypeScript projects on Three.js for 3D or Phaser for 2D, with chat editing, a code editor, hosted multiplayer and a built-in store.
Is Tesana free?
Partly. You can play games and preview plans for free, but Tesana's docs say the free plan includes no credits, so building needs a paid plan from $25 a month or a credit top-up. Free-plan games are for personal, non-commercial use and can't be exported.
Is Tesana better than Oryn?
It's faster and it hosts multiplayer, so it's the better pick for quick web games. Oryn takes about 30 minutes for a first build but gives you a Godot project, a generated soundtrack and your own Android and iOS project exports. We make Oryn and haven't run a side-by-side test, so try the same small brief in both.
Does Tesana use Godot?
Not for new games. Tesana announced a move to Three.js in September 2026. Games made earlier remain on Godot and still export as Godot projects. Its terms of service still mentioned Godot when we checked on November 3, 2026, but its docs and blog say new games always use the web engine.
Can Tesana make mobile apps?
Its games run in phone browsers with touch controls. Its exports cover web, macOS, Windows and source, with no Android or iOS format. Its docs describe a rolling-out service that publishes to the App Store for $99 per game under Tesana's account, while its FAQ says app-store builds aren't available yet. Oryn exports Android APK and AAB files and an Xcode project.
Does Tesana generate music and sound?
Its docs say the agent creates visuals and sound, and they give adding background music as an example prompt. Its changelog lists audio as a billed generated asset. The docs don't explain how music is made or whether every game gets it, so test it on a paid plan. Importing your own audio needs the Max plan.