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A 2D platformer maker that lets you tune the jump in chat

Describe your hero, your world and what makes the movement special. Oryn builds a side-view Godot 4 game with levels, enemies, pickups and checkpoints, plus its own sprites and soundtrack. Then you play it in the browser and say what feels wrong.

What makes a good platformer

A jump that forgives

Coyote time, jump buffering and a faster fall are why good platformers feel fair. Ask for them by name, then play and adjust.

One idea in each level

Introduce a mechanic where it's safe, test it where it matters, then combine it with what came before. Three tight levels beat ten that repeat.

Fast restarts

Dying should cost seconds. Place checkpoints often and skip long animations between attempts, so the player tries again without thinking about it.

Prompts to start from

Cozy collectathon

“A cozy 2D platformer about a snail postman climbing a giant garden. Sticky walls instead of a double jump, letters to collect, three levels and a friendly watercolor look.”

Build it in Oryn

Tough precision

“A hard pixel art platformer in short single-screen rooms. Dash once in the air, recharge by touching crystals, instant restart on death. Coyote time, jump buffering and twenty rooms.”

Build it in Oryn

Small metroidvania

“A small metroidvania in a sunken temple. Start with only a jump, find a grappling hook and a water key that open earlier doors. Two bosses, about thirty minutes, dark blue tones.”

Build it in Oryn

What you get

Ready platformer parts

Running, jumping, ladders, enemies, pickups, doors, switches, checkpoints and goals come from a kit built for side-view games, so the build can spend its time on your level design.

Keys, stick or touch

The character runs and jumps on keyboard, gamepad and touch. On phones, landscape with large on-screen buttons works best, so say so if phones come first.

Art and a soundtrack for this game

Oryn generates the pictures, sprites and textures your design calls for, and every new game gets its own soundtrack. A large free library from Kenney, KayKit, Quaternius, Poly Haven and ambientCG fills the rest.

Exports on every plan

Take the editable project as a .zip, or export Windows, macOS and Linux builds, a signed Android APK and AAB, an Xcode project for iOS, or Steam depots. Store accounts and uploads stay with you.

How it works

  1. 1

    Describe it

    Write the hero, the special move, the theme and how many levels. Name the art style if you already know it, or pick it during planning.

  2. 2

    Answer and approve

    Oryn asks a few planning questions, then writes a game design document. Nothing is built until you approve it.

  3. 3

    Let it build

    The first build takes about 30 minutes. Oryn writes the Godot project and a web build you can play right away.

  4. 4

    Play and change it

    Play in the browser, say what should change, and keep every version that works. Export whenever you like.

How Oryn compares

ToolWhere you workWhat you getCoding
OrynBrowser, by chatGodot 4 project and web build, first build in about 30 minutesNot needed
TesanaBrowser, by chatThree.js browser game, in under 5 minutes on average by its own figureNot needed
GDevelopEditor, web or desktopGame in GDevelop's own engine, with a Platformer character behaviorEvent sheets instead of code
Godot by handGodot editorCharacterBody2D and TileMapLayer, the rest is yours to writeGDScript or C#

As of November 2026, from each tool's own pages. Prices and features change.

Questions

Is it free?

You can plan up to three games and build your first one for free. Changing it afterwards or building more games needs a paid plan.

Can I change a level after the build?

Yes, on a paid plan. Say what should change, such as a wider gap or one more enemy, or download the project and edit the scene in Godot yourself.

Does it have to be pixel art?

No. Oryn asks which art style you want during planning and generates sprites to match, whether that's pixel art, watercolor or something else you describe.

Do platformers work on phones?

Yes. Games run in the phone's browser with touch controls. Precise timing is harder with a thumb, so use generous coyote time and fewer actions.

How long does a build take?

The first build takes about 30 minutes. Some tools are faster: Tesana says its generation time now averages under 5 minutes, as of November 2026. Oryn spends the extra time on a full Godot project with its own art and soundtrack.

Do I need to know how to code?

No. You describe the game and the changes in plain words. If you do code, the exported project is ordinary Godot with readable scripts.

Can I sell the game?

Yes, and you can release it wherever you like. Each game ships with a CREDITS.md listing the engine, the asset sources and what shipping requires. Read it first, because some generated assets need a commercial-use check.

Read next

  • How to make a platformer→
  • 2D game maker→
  • Write a good game brief→
  • Play games made with Oryn→
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