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An idle game maker where you tune the numbers in chat

Describe what the player clicks, what piles up and what they buy with it. Oryn builds a responsive Godot 4 game with buttons, counters, bars and timers, plus its own art and soundtrack. Then play it in the browser and ask for cheaper upgrades or a longer curve.

What makes a good idle game

A first upgrade within a minute

The early game sells the rest. The player should be able to buy something that visibly changes the numbers almost immediately.

A curve with new goals

Costs should outrun income just enough to leave a decision. Add a new resource or layer before the current one starts to feel like waiting.

A reset worth taking

A prestige loop gives up progress for a permanent bonus. Tell the plan when it unlocks and what it pays, so the second run is visibly faster.

Prompts to start from

Classic clicker

“This is a mobile game in portrait. A clicker about a bakery on the moon: tap to bake, buy ovens and robots that bake for you, and unlock a new pastry every few minutes. Moon dust prestige after the first hour.”

Build it in Oryn

Idle factory

“An idle game about a dwarven mine with panels for ore, smelting and gold. Hire miners, upgrade each stage and watch the bars fill. Each stage feeds the next, with a new depth to reach every ten minutes.”

Build it in Oryn

Incremental story

“A text-first incremental game where you rebuild a ruined kingdom. Start with one button to gather wood, then reveal new pages for farms, soldiers and diplomacy as the numbers grow. Short events with choices.”

Build it in Oryn

What you get

Panels instead of a playfield

Idle and clicker games start from a responsive panel screen with pages, buttons, choices, counters and bars, so the layout adapts to desktop and phone.

Rules for money and time

Timers, counters and resource transactions are ready parts, and you can change costs and rates by asking for them in chat.

Art and a soundtrack for this game

Oryn generates the pictures, sprites and textures your design calls for, and every new game gets its own soundtrack. A large free library from Kenney, KayKit, Quaternius, Poly Haven and ambientCG fills the rest.

Exports on every plan

Take the editable project as a .zip, or export Windows, macOS and Linux builds, a signed Android APK and AAB, an Xcode project for iOS, or Steam depots. Store accounts and uploads stay with you.

How it works

  1. 1

    Describe it

    Write what the player clicks, the currency, the first few upgrades and what comes later. Say whether it should keep earning while closed.

  2. 2

    Answer and approve

    Oryn asks a few planning questions, then writes a game design document. Nothing is built until you approve it.

  3. 3

    Let it build

    The first build takes about 30 minutes. Oryn writes the Godot project and a web build you can play right away.

  4. 4

    Play and change it

    Play in the browser, say what should change, and keep every version that works. Export whenever you like.

How Oryn compares

ToolWhere you workWhat you getCoding
OrynBrowser, by chatGodot 4 project and web build, first build in about 30 minutesNot needed
TesanaBrowser, by chatThree.js browser game, in under 5 minutes on average by its own figureNot needed
GDevelopEditor, web or desktopGame in GDevelop's own engineEvent sheets instead of code
Godot by handGodot editorWhatever you buildGDScript or C#

As of November 2026, from each tool's own pages. Prices and features change.

Questions

Is it free?

You can plan up to three games and build your first one for free. Changing it afterwards or building more games needs a paid plan.

Can the game keep earning while it's closed?

Name it in your description. Offline earnings and saved progress aren't a ready-made part of the panel kit, so test them yourself by closing and reopening the game.

How do I balance the numbers?

Play for ten minutes, then ask for specific changes, such as the second upgrade costing 50 instead of 100. One change per message makes it clear what helped, and every working version is kept.

Do idle games work on phones?

Yes. Panels adapt to the screen and tapping suits the genre. Choose Mobile Game in the composer if phones come first, and export a signed Android APK and AAB or an Xcode project for the stores.

How long does a build take?

The first build takes about 30 minutes. Some tools are faster: Tesana says its generation time now averages under 5 minutes, as of November 2026. Oryn spends the extra time on a full Godot project with its own art and soundtrack.

Do I need to know how to code?

No. You describe the game and the changes in plain words. If you do code, the exported project is ordinary Godot with readable scripts.

Can I sell the game?

Yes, and you can release it wherever you like. Each game ships with a CREDITS.md listing the engine, the asset sources and what shipping requires. Read it first, because some generated assets need a commercial-use check.

Read next

  • Mobile game maker→
  • 2D game maker→
  • How to make a video game→
  • Game idea generator→
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