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Godot AI

Build a Godot game with AI, then open it in Godot

Describe a game and approve the plan, and Oryn writes the scenes, GDScript, input maps, UI and assets of a real Godot 4 project. Play it in your browser, keep changing it in chat, and export the project whenever you want to work in the editor.

Looking for an AI plugin inside the Godot editor? Read our guide to Godot MCP servers and AI plugins.

What you get

A normal Godot project

Scenes, scripts, input maps, UI, assets and project settings, built with Godot 4.6. No proprietary format and no runtime of ours inside.

Edit it yourself

Open scripts and scenes in the studio's Godot web editor, or download the .zip and keep going in the Godot editor on your machine.

Sync with GitHub

Connect a repository and commits flow both ways. When the same file changed on both sides, GitHub's version wins.

Every version kept

Each working build is saved. Restore an older one and the newer versions stay in the history.

How it works

  1. 1

    Describe it

    Write what the player does, where it happens and how it should look. Add reference images if you have them.

  2. 2

    Answer and approve

    Oryn asks a few planning questions, then writes a game design document. Nothing is built until you approve it.

  3. 3

    Let it build

    The first build takes about 30 minutes. Oryn writes the Godot project and a web build you can play right away.

  4. 4

    Play and change it

    Play in the browser, say what should change, and keep every version that works. Export whenever you like.

Three ways to use AI with Godot

ApproachWhere you workWho writes the gameGood for
Editor plugin or MCP serverThe Godot editor, with your AI clientThe AI, file by file, while you steerDevelopers who know Godot
AI editor appA separate desktop appThe app's agent, inside its editorPeople who want an editor with AI built in
OrynYour browser, by chatOryn, the whole project from a planGoing from an idea to a playable game

These are kinds of tools, not products. The Godot MCP guide linked above names the tools in each.

Questions

Is Oryn a Godot plugin?

No. Oryn runs in your browser and builds the whole project for you. If you want AI inside the Godot editor, look at MCP servers and editor plugins.

Which Godot version does Oryn use?

Projects are built with Godot 4.6, and the exported .zip opens in the Godot editor as a normal project.

Does it write GDScript?

Yes. Oryn writes GDScript, scenes and resources, and you can read and edit all of them in the studio or in Godot.

Can I bring an existing Godot project?

Yes. Import a project or a GitHub repository that contains project.godot and continue it in Oryn.

Is it free?

You can plan up to three games and build your first one for free. Changing it afterwards or building more games needs a paid plan.

Can I sell a game I made with Oryn?

Yes. The project is yours to export and release anywhere. Ship Godot's MIT notice with it, as every Godot game must, and check the licences of assets you import.

Is Oryn made by the Godot team?

No. Oryn is an independent product by Brombach Technologies GmbH and is not affiliated with the Godot Foundation. Godot itself is free, open-source software under the MIT licence.

Read next

  • Godot MCP servers and AI plugins→
  • Godot vs Unity→
  • Games made with Godot→
  • Export the Godot project and share the build→
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