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Pricing

A 2D game maker with sprites drawn for your game

Describe a 2D game in plain words and pick an art style during planning. Oryn builds a Godot 4 project with its own sprites and soundtrack, and you play it in the browser on a computer or a phone. No coding, and the project can leave with you.

What makes a good 2D game

A screen you read at a glance

Player, danger and goal should stand out from the background. Pick a limited palette, and test it at phone size.

The right view for the idea

Side view suits jumping, top-down suits exploring and shooting, a board suits thinking, and panels suit numbers. Choosing one settles most of the design.

Feedback on every action

A small hit flash, a sound and a shake make simple sprites feel alive. Ask for them once the rules work.

Prompts to start from

Top-down shooter

“A top-down 2D arena shooter with a robot gardener fighting mutant weeds. Eight-way movement, three weapons, waves that grow, and a boss at wave ten. Bright hand-drawn art.”

Build it in Oryn

Tower defense

“A 2D tower defense game where a town of cats defends its fish market. A winding road, build spots, three upgradeable towers and ten waves. Warm storybook style.”

Build it in Oryn

Shop management

“A 2D shop game where you run a potion stall. Serve customers before they leave, earn money and hit a goal each day. Rush hour gets harder across seven days. Cute pixel art.”

Build it in Oryn

What you get

Kits for many kinds of 2D

Side-view platformers, top-down adventures, grid puzzles, card games, tower defense, shop games and panel-based games each start from their own set of parts.

Sprites in one style

Planning draws reference images, a cover and a logo, the build generates the sprites and textures your mockup calls for, and the free library is filtered to your game's art style.

A Godot 4 project and a web build

Scenes, scripts, input maps, UI and assets in a normal Godot 4 project, with a web build you can play in the browser as soon as it finishes.

Exports on every plan

Take the editable project as a .zip, or export Windows, macOS and Linux builds, a signed Android APK and AAB, an Xcode project for iOS, or Steam depots. Store accounts and uploads stay with you.

How it works

  1. 1

    Describe it

    Write the view, what the player does and how it should look. If you have a sketch or a game you like, attach it as a reference.

  2. 2

    Answer and approve

    Oryn asks a few planning questions, then writes a game design document. Nothing is built until you approve it.

  3. 3

    Let it build

    The first build takes about 30 minutes. Oryn writes the Godot project and a web build you can play right away.

  4. 4

    Play and change it

    Play in the browser, say what should change, and keep every version that works. Export whenever you like.

How Oryn compares

ToolWhere you workWhat you getCoding
OrynBrowser, by chatGodot 4 project and web build, first build in about 30 minutesNot needed
TesanaBrowser, by chatThree.js browser game, in under 5 minutes on average by its own figureNot needed
GDevelopEditor, web or desktopGame in GDevelop's own engineEvent sheets instead of code
Godot by handGodot editorWhatever you buildGDScript or C#

As of November 2026, from each tool's own pages. Prices and features change.

Questions

Is it free?

You can plan up to three games and build your first one for free. Changing it afterwards or building more games needs a paid plan.

Can I use my own sprites?

Yes. Upload your own files and Oryn uses them, and it generates or pulls from the free library for whatever is missing. Check the licence of anything you import from elsewhere.

Do 2D games run on phones?

Yes. Every game runs in the phone's browser with touch controls. Landscape is the default, and the planner can switch a game to portrait when it suits the design.

Which art styles can I choose?

Oryn asks about art style during planning. Describe what you want, such as pixel art, hand-drawn or flat vector, or add reference images.

How long does a build take?

The first build takes about 30 minutes. Some tools are faster: Tesana says its generation time now averages under 5 minutes, as of November 2026. Oryn spends the extra time on a full Godot project with its own art and soundtrack.

Do I need to know how to code?

No. You describe the game and the changes in plain words. If you do code, the exported project is ordinary Godot with readable scripts.

Can I sell the game?

Yes, and you can release it wherever you like. Each game ships with a CREDITS.md listing the engine, the asset sources and what shipping requires. Read it first, because some generated assets need a commercial-use check.

Read next

  • Platformer maker→
  • Puzzle game maker→
  • Working with assets→
  • How to make a video game→
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