A screen you read at a glance
Player, danger and goal should stand out from the background. Pick a limited palette, and test it at phone size.
Describe a 2D game in plain words and pick an art style during planning. Oryn builds a Godot 4 project with its own sprites and soundtrack, and you play it in the browser on a computer or a phone. No coding, and the project can leave with you.
Player, danger and goal should stand out from the background. Pick a limited palette, and test it at phone size.
Side view suits jumping, top-down suits exploring and shooting, a board suits thinking, and panels suit numbers. Choosing one settles most of the design.
A small hit flash, a sound and a shake make simple sprites feel alive. Ask for them once the rules work.
Side-view platformers, top-down adventures, grid puzzles, card games, tower defense, shop games and panel-based games each start from their own set of parts.
Planning draws reference images, a cover and a logo, the build generates the sprites and textures your mockup calls for, and the free library is filtered to your game's art style.
Scenes, scripts, input maps, UI and assets in a normal Godot 4 project, with a web build you can play in the browser as soon as it finishes.
Take the editable project as a .zip, or export Windows, macOS and Linux builds, a signed Android APK and AAB, an Xcode project for iOS, or Steam depots. Store accounts and uploads stay with you.
Write the view, what the player does and how it should look. If you have a sketch or a game you like, attach it as a reference.
Oryn asks a few planning questions, then writes a game design document. Nothing is built until you approve it.
The first build takes about 30 minutes. Oryn writes the Godot project and a web build you can play right away.
Play in the browser, say what should change, and keep every version that works. Export whenever you like.
| Tool | Where you work | What you get | Coding |
|---|---|---|---|
| Oryn | Browser, by chat | Godot 4 project and web build, first build in about 30 minutes | Not needed |
| Tesana | Browser, by chat | Three.js browser game, in under 5 minutes on average by its own figure | Not needed |
| GDevelop | Editor, web or desktop | Game in GDevelop's own engine | Event sheets instead of code |
| Godot by hand | Godot editor | Whatever you build | GDScript or C# |
As of November 2026, from each tool's own pages. Prices and features change.
You can plan up to three games and build your first one for free. Changing it afterwards or building more games needs a paid plan.
Yes. Upload your own files and Oryn uses them, and it generates or pulls from the free library for whatever is missing. Check the licence of anything you import from elsewhere.
Yes. Every game runs in the phone's browser with touch controls. Landscape is the default, and the planner can switch a game to portrait when it suits the design.
Oryn asks about art style during planning. Describe what you want, such as pixel art, hand-drawn or flat vector, or add reference images.
The first build takes about 30 minutes. Some tools are faster: Tesana says its generation time now averages under 5 minutes, as of November 2026. Oryn spends the extra time on a full Godot project with its own art and soundtrack.
No. You describe the game and the changes in plain words. If you do code, the exported project is ordinary Godot with readable scripts.
Yes, and you can release it wherever you like. Each game ships with a CREDITS.md listing the engine, the asset sources and what shipping requires. Read it first, because some generated assets need a commercial-use check.
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