Rosebud AI is a browser-based game maker: you describe a game, its assistant Rosie builds a playable web game, and you publish it to a link. It is free to start with 10,000 credits, and paid plans cost $15, $30, $50 and $100 a month. Selling your games needs the $30 plan, and downloading the code or exporting a Windows build needs the $50 plan.
A journaling app is also called Rosebud. This review is about the game maker at rosebud.ai.
We make Oryn, another AI game maker, so weigh that. We didn't run hands-on tests for this review. Every fact about Rosebud comes from its own home page, pricing page, product pages, mobile guide and terms of service as they read on November 10, 2026, and where those pages don't state something, we say so.
What Rosebud AI is
Rosebud describes itself as a San Francisco company, founded in 2019 and backed by Y Combinator, and says more than 1 million creators have made over 2.5 million games on it (Rosebud). We haven't checked those counts.
The workflow is a chat. You describe the game in plain language. Rosie asks a few questions, including 2D or 3D, mobile or desktop, and solo or multiplayer, then builds a first version that Rosebud says is "playable in minutes." After that you ask for changes in the same chat and publish when you're happy.
The output is a web game. Rosebud's AI game creator page says 3D games are built on Three.js with editable JavaScript code, alongside 2D and voxel styles. The genres it shows include RPGs, platformers, visual novels, horror, racing, puzzle and idle games. The same page lists three things that go beyond a basic prompt-to-game tool:
- Multiplayer: co-op, ranked PvP and persistent worlds. The page says creators have shipped MMORPGs, which we haven't verified.
- AI NPCs: characters with personalities, memory and dialogue that responds to the player.
- Generated assets: sprites, animations, skyboxes, 3D models and audio made in the same chat.
The editor runs in a browser on Windows, Mac, Linux, Chromebooks and tablets, and projects are saved in the cloud. Nothing is installed. Many published games can also be remixed, which means you open someone else's game in your own editor and change it.
Is Rosebud AI free?
Yes, within limits. The Free plan starts you with 10,000 credits and asks for no credit card. Its pricing page says those credits refill every week "in eligible regions." The page doesn't name the regions, and it doesn't say what happens to your balance outside them, so check your own account before you count on a weekly refill.
On the Free plan you can create, play, remix and share games. The plan includes a hosted page for each game, basic asset generation and AI character chat. Three limits apply:
- Credits: an AI edit with the default model costs about 2,000 credits, so 10,000 covers roughly five edits before any art or sound. That figure is our arithmetic from Rosebud's rough costs.
- Projects: the plan lists "project limits" without giving a number.
- Use: section 2(a) of the terms of service restricts the free version to personal, non-commercial purposes. Section 4(c) says free users may not sell, distribute or license what they make.
Private projects, the code tab and commercial rights all sit on paid plans. Weekly free credits expire at the next reset and don't stack.
Rosebud AI pricing and plans
All prices are per month, from Rosebud's pricing page on November 10, 2026. The page lists monthly prices only and doesn't mention annual billing.
| Plan | Price | Monthly credits | What it adds |
|---|---|---|---|
| Free | $0 | 10,000 a week in eligible regions | Create, play, remix and share; hosted page; basic asset generation |
| Indie Dev | $15 | 100,000 | Private projects, remixing can be turned off, browser code tab (desktop only), more projects |
| 10x Dev | $30 | 300,000 | Full commercial rights, no Rosebud branding on hosted pages |
| Pro | $50 | 1,000,000 | Downloadable project code (desktop only), Windows build for Steam |
| Scale | $100 | 2,000,000 | Auto-scaling hosting, top-tier asset generation |
Every paid plan also gets 10,000 refresh credits a day, which are spent first, up to a limit for each billing period. The page doesn't give that limit. Unused monthly credits roll over once and then expire. When you run out you can buy a top-up from My Plan, and the page lists no top-up prices.
Rosebud calls Pro its best value, and the numbers support that. Dividing each price by its monthly credits gives $0.15 per 1,000 credits on Indie Dev, $0.10 on 10x Dev, and $0.05 on Pro and Scale. Scale costs twice as much as Pro for twice the credits, so its case rests on hosting and generation quality.
You can cancel at any time. The plan runs to the end of the billing period, and the pricing FAQ says you keep your games and links on the Free plan afterward. Section 20(a) of the terms says subscriptions aren't refunded except where the law requires it.
What credits buy
Credits pay for AI work: builds, edits and generated assets. Rosebud publishes rough costs, which many AI game tools don't.
| Action | Rough credit cost |
|---|---|
| Edit with Rosie (default model) | About 2,000 |
| Edit with a premium model | About 20,000 |
| Image or sprite animation | 200–2,000 |
| 3D model | About 1,000 |
| Sound | About 1,000 |
| 360° skybox | About 2,000 |
| Music track | Uses credits; amount not published |
Rosebud says actual costs vary by model and task size, and that the editor shows what each turn used. Taking the table at face value, Indie Dev's 100,000 credits cover about 50 default edits or 5 premium-model edits in a month, before the daily refresh credits. At Indie Dev's rate a default edit works out to about $0.30, and at Pro's rate about $0.10. Those are our calculations, so treat them as estimates.
One premium edit costs as much as ten default ones, so if you expect to lean on premium models, Pro's lower per-credit rate matters more than its extra features.
Export and code download
A published Rosebud game lives on a hosted URL. Anyone with the link plays it in a browser on desktop or mobile with no install (online game maker page). Rosebud's home page adds that posting a game on X lets people play it in the feed, and that you can publish from Claude Code, Codex or Cursor with one command.
Getting the game out of Rosebud depends on your plan:
| What you want | Plan needed |
|---|---|
| A shareable link | Free |
| View and edit code in the browser | Indie Dev, $15 (desktop only) |
| Remove Rosebud branding | 10x Dev, $30 |
| Download the project code | Pro, $50 (desktop only) |
| Windows build for Steam | Pro, $50 |
| macOS or Linux build | Not listed |
| Native Android or iOS build | Not listed |
The pricing FAQ says Pro and higher let you download your code and "export a Windows build you can publish on Steam." It doesn't mention macOS, Linux, Android or iOS. The 10x Dev plan describes games that "could go to Steam or the App Store," and the pricing page doesn't explain how a game reaches the App Store.
Rosebud's own mobile publishing guide, dated February 3, 2026, fills that gap with a second tool. You publish the game, paste its URL into a full-screen Web View widget in FlutterFlow, export an APK from there, and submit to Google Play and the App Store through FlutterFlow, whose one-click deployment is on its paid plans. The app loads your hosted game, so republishing in Rosebud updates it without a new store submission. The game inside the app is still the web version served from your Rosebud link.
The downloaded code is a JavaScript project. That suits you if you or a developer want to keep working on it as a web game. If you plan to continue in an engine such as Godot or Unity, the code won't open there and you would rebuild the game.
Commercial rights and ownership
The pricing page and the terms answer two different questions here, and both matter if you plan to sell.
The pricing FAQ says you can sell your games on 10x Dev or higher and that Rosebud takes no commission on your earnings. The AI game creator page puts it as keeping 100% of your profits. For a hosted platform, that's a generous offer.
The terms of service, last revised August 2, 2025, add detail that the plan table leaves out:
- Who owns generated material: section 4(b) says Rosebud "shall own and have all right and title" to data created or generated from a prompt.
- What paid users may do: section 4(c) lets paid users sell, distribute and license the content they create. The same section gives Rosebud a non-exclusive, perpetual license to that content.
- Your own uploads: section 4(a) grants Rosebud a perpetual, irrevocable, sublicensable license to your content, including for training and evaluating AI models.
- Anonymized data: section 4(d) lets Rosebud provide anonymized data to third parties, including commercial model developers. It offers no opt-out other than to stop using the service.
- Inactive accounts: section 2(d) says accounts inactive for three months or more may be suspended or terminated and their content deleted.
So a paid plan gives you permission to sell a game, while the terms keep title to the generated material with Rosebud. A publisher, investor or buyer may ask which of the two you hold. The pages we read also don't say what happens to commercial rights on an existing game if you drop from a paid plan back to Free. We're not lawyers, so read the clauses yourself and ask Rosebud in writing if a deal depends on the answer.
Age rules are in the same document. Section 1 says the service isn't intended for users under 13, and section 21 allows younger children only through a school or educator with parental consent.
Where Rosebud AI is strong
- Speed. A first version in minutes means you can test an idea in one sitting and throw it away if it isn't fun.
- A free plan that builds. You get a playable, hosted game without paying or entering a card.
- Sharing. Publishing gives a URL that works in desktop and phone browsers, with hosting included.
- Multiplayer. Rosebud says co-op and PvP work without server setup.
- AI characters and story games. It has dedicated visual novel, RPG and AI character tools.
- Published costs. Per-action credit figures let you estimate a bill before subscribing.
- Classrooms. It runs on school Chromebooks, and Rosebud has an education program with resources and game jams.
- No commission on paid plans with commercial rights.
Rosebud also says creators have launched games made on it on Steam and Epic Games. We haven't looked into those releases.
Where it falls short
- Web output only. The only desktop build listed is Windows, and phones are reached through a browser or a web view wrapper.
- Files cost $50 a month. The cheapest way to hold your own project is the third paid tier.
- Selling costs $30 a month. Free games are for personal use, and commercial rights first appear on 10x Dev.
- Ownership and data terms. The terms assign prompt-generated material to Rosebud, license your content for AI training, and offer no opt-out from anonymized data sharing.
- Unpublished numbers. The free project limit, the daily refresh limit, top-up prices, the cost of a music track and the list of eligible regions aren't on the pricing page.
Who Rosebud AI fits
Rosebud is a good choice if:
- You want to try game ideas quickly and a browser link is the finished product.
- You're making a multiplayer browser game, a visual novel, or a game built around talking AI characters.
- You teach, or you're learning, and need something that runs on a Chromebook with no install.
- You're comfortable with JavaScript and like editing the code in a browser tab.
- You want to keep making small non-commercial games without paying.
Think twice if you need native phone builds, want macOS or Linux versions, plan to continue the project in a game engine, or need to tell a publisher that you own the game outright.
If you fit the first list, start on the Free plan with a small one-screen idea and watch what each turn costs in the editor. A few edits will show you how far 10,000 credits go for the kind of game you make.
When another tool fits better
The gaps above point to different tools depending on which one bothers you. Our list of Rosebud AI alternatives covers eight of them with prices, including browser tools with cheaper export and an open-source engine with a free plan. Best AI game makers is the wider roundup.
Oryn, our product, differs from Rosebud in what it produces. It builds a Godot 4 project in a browser studio, with generated art, a soundtrack for every new game, and sound effects that are generated or taken from a free library. With credits or any paid plan you can download the project and export Windows, macOS and Linux builds, a signed Android APK and AAB, and an Xcode project for iOS. Our terms say that everything generated for your project is yours as between you and Oryn.
It is slower and costs more to start. A first build takes about 30 minutes. The Free plan plans up to three games and doesn't build them, so building takes credits or a paid plan, which start at €25 a month before VAT (pricing). Oryn doesn't promise multiplayer. If you want a playable link in minutes at no cost, Rosebud is the better pick. The full head-to-head is in Rosebud AI vs Oryn, and how to make a mobile game helps if phones are your target.
If a Godot project with store exports is what you're after, ask Oryn for the same kind of small game and compare what you get:
Frequently asked questions
What is Rosebud AI?
Rosebud AI is a browser-based game maker at rosebud.ai. You describe a game, its assistant Rosie builds a playable web game in 2D, 3D or voxel style, and you publish it to a hosted link. A separate journaling app shares the Rosebud name and isn't related to this review.
Is Rosebud AI free?
Yes. As of November 10, 2026, the Free plan includes 10,000 credits with no credit card, refilled weekly in eligible regions that Rosebud's pricing page doesn't name. A default AI edit costs about 2,000 credits. Free games are for personal, non-commercial use under Rosebud's terms.
How much does Rosebud AI cost?
Paid plans are $15 (Indie Dev), $30 (10x Dev), $50 (Pro) and $100 (Scale) a month, with 100,000, 300,000, 1,000,000 and 2,000,000 credits. Each paid plan also gets 10,000 refresh credits a day up to a limit. The pricing page shows no annual option.
Can I download my Rosebud AI game?
From the Pro plan at $50 a month you can download the project code, on desktop only, and export a Windows build for Steam. Indie Dev at $15 lets you view and edit code in the browser. Rosebud's pricing page lists no macOS, Linux, Android or iOS export.
Do I own the games I make with Rosebud AI?
Rosebud's terms, last revised August 2, 2025, say Rosebud owns material generated from your prompts. Paid users may sell, distribute and license the games they create, and commercial rights start at the $30 plan with no commission. Free users may not sell their games.
Can Rosebud AI make mobile games?
Rosebud games play in a phone browser from a link. For app stores, Rosebud's own guide wraps the published game in a FlutterFlow web view and exports an APK from FlutterFlow. Its pricing page lists no native Android or iOS export.
Is Rosebud AI worth it?
It is if a browser game on a shareable link is your goal. The free plan builds real games, the first version arrives in minutes, and credit costs are published. It's a weaker fit if you need native phone builds, engine files, or ownership of the generated material.