Games
Pricing

Oryn · Last updated September 25, 2026

Terms of Service

The rules for using Oryn: your account, what the service does and does not promise, plans and credits, rights in what you make, publishing, and what happens when something goes wrong.

EnglishDeutschFrançaisEspañol

1. Who you are contracting with

Oryn is operated by Brombach Technologies GmbH. The full provider details are in the imprint. These terms govern your use of Oryn at oryn.dev and every service reachable from it.

These terms exist in English, German, French and Spanish. All four say the same thing; if a discrepancy ever matters, the version in the language you accepted at checkout governs. You can read any of them at any time using the language switch above.

You must be able to enter into a binding agreement where you live, and the account details you give us must be accurate.

2. How a contract comes about

Creating a free account concludes a free contract for the free plan. Nothing is owed and either side can end it at any time.

A paid contract comes about when you complete checkout and we confirm it. Before you commit, the checkout screen shows the plan, the total price including VAT, the billing period and the cancellation terms, and the order button says in so many words that the order carries an obligation to pay. We confirm the contract to you in text form.

3. What Oryn does

Oryn is an AI system. You describe a game; the system plans it, writes a real Godot project, installs assets, builds a web export and lets you preview, edit, store, version and export the result. You are interacting with an AI system throughout, and the material it produces — code, images, 3D models, audio, speech, video, text — is generated by machine.

What we owe you: access to the service on your plan, the ability to create and edit projects within your credit allowance, storage of your projects and their history, and export of the project files.

What we do not promise: a particular game, a particular level of quality, that generated code or assets are free of errors, that any given run will succeed, that a project will build for any specific store or device, or that output is fit for a particular purpose. AI output varies between runs and needs review and testing before you publish or sell anything made with it.

Where the service is meant to fall short of what you could otherwise objectively expect, we say so before you buy and ask you to agree to it separately. We do not rely on this document to lower that standard quietly.

4. Updates

For as long as your contract runs, we provide the updates needed to keep the service working as agreed, including security updates, and we tell you about them. This follows from §327f BGB and applies whether or not it is mentioned anywhere else.

Oryn develops quickly. Where an update changes the engine version, the project scaffold or the module set used for new projects, existing projects keep the version they were created with unless you choose to move them.

5. Your account

You need to be at least 16 to use Oryn. If you are under 18, you may only take a paid plan with the agreement of a parent or guardian.

One account belongs to one person. You are responsible for what happens under your account and for keeping your sign-in secure. Tell us promptly if you think someone else has access.

6. Plans, credits and payment

Prices, the included credits and any taxes are shown before you buy. Paid plans renew automatically for the billing period shown at checkout until cancelled.

What a credit is. Credits pay for the AI work in a run: the model calls and the assets it generates. Each run costs what it used, counted in tenths of a credit, so a small change costs a fraction of a credit and building a whole game costs several. On a paid plan, planning a game is charged the same way: the questions, the design document and its revisions, and the reference images. The free plan designs up to three games for free. A run you stop costs what it used until then. A run that fails costs nothing. A run that stops because your credits ran out uses up what was left of them. While a run is in flight, one credit is held back so you cannot start more work than you can pay for. Builds and previews are free.

  • Plan credits are part of the monthly service and reset at the start of each billing period. Unused plan credits do not carry over.
  • Purchased credit packs are yours. They do not expire, they are only spent once your plan credits for the period are used up, and they stay usable even if your paid plan ends. You can only buy them while a paid plan is active.
  • Referral credits are a promotional bonus, have no cash value, and can be withheld or reversed where a referral is not genuine. A maximum of ten referrals per account counts.

Payment is handled by our payment provider. If a payment fails we may suspend paid features until it succeeds.

7. Term, cancellation and withdrawal

New annual-commitment plans are billed monthly, plus applicable VAT, with an initial minimum term of 12 months. Use cancel a contract at any time to cancel at the end of that term; monthly payments remain due until then. After the initial term the plan continues monthly and can be cancelled at the end of any billing month. Flexible monthly plans can be cancelled at the end of each billing month. Existing prepaid annual subscriptions retain their agreed terms.

We may terminate for good cause, in particular a serious or repeated breach of section 10, and will say why.

Consumers in the EU also have a statutory right to withdraw within fourteen days, which is separate from cancellation. It covers plans and credit packs alike; see the right of withdrawal.

After termination you can export your projects for thirty days. We then delete them, except where we must keep records for accounting or legal reasons.

8. Rights in what goes in, and what comes out

Your input. Prompts, uploads, imported files and anything else you bring stay yours. You confirm you are allowed to use them, and you grant us the permission we need to run the service on them — storing them, sending them to the AI providers listed in the privacy notice, building and previewing your project. That permission ends when the material does.

Voice material. If you upload a recording to generate or clone a voice, you confirm that the person whose voice it is has agreed to it. Do not upload someone's voice without their consent. If you publish a synthetic voice or likeness that could be mistaken for a real person, the law may require you to disclose that it is artificial.

The AI output. As between you and us, everything the system generates for your project is yours, and we assign you whatever rights in it we hold. You should know what that is worth: under current German and European case law, material generated purely by AI is usually not protected by copyright, because copyright needs a human author's creative choices. So we can hand you our position, but we cannot hand you an exclusive right that does not exist. In practice: someone else can arrive at similar output, and the more of your own creative work goes into a project, the more of it is protectable.

We also cannot warrant that generated output is free of third-party rights. Models are trained on large bodies of material and can produce something close to an existing work. Check what you intend to publish or sell.

Third-party assets. Projects can include art, models, audio, fonts, shaders, modules and engine code from other sources, each under its own licence — and the Godot engine itself is MIT-licensed, which means an exported game has to carry its copyright notice. We pass those licences through and copy the licence files into your project. Checking and honouring them, especially before commercial release, is yours to do.

9. Publishing and remixing

Publishing is optional and reversible: a project stays private until you publish it, and you can take it down at any time. When you publish, you confirm the following, which is also shown in the publish dialog.

  • You have the rights to what you publish. Everything in the game — prompts, uploads, imported files, generated assets — is yours to share, or is licensed in a way that allows it.
  • Oryn may host and show the game. So it can be played, listed in Discover and previewed with its name, artwork and description.
  • With remixing on, others may copy and edit it. Anyone signed in can make their own version and publish that version, with or without crediting you. Turning remixing off in this dialog prevents new copies.
  • Remixes that already exist stay allowed. Unpublishing the game, or turning remixing off later, does not withdraw permission for copies already made — otherwise one deletion would put every descendant in the wrong.

The permission you give us is non-exclusive, worldwide and free of charge, and exists so we can run the page: host the game, show its name, artwork and description, and list it in Discover. It transfers no ownership. You keep your rights in the game and may sell or release it anywhere else.

Oryn shows on a remix's page which game it came from and who made that game; beyond that line, a remixer is not obliged to credit you. Taking a game down removes its page and stops new remixes; it does not retract permission for remixes made while it was published.

10. What you may not do, and how we moderate

Do not use Oryn to break the law, infringe someone's rights, distribute malware, interfere with the service, work around usage limits, or create content meant to harm or deceive. The community guidelines set this out with examples; in short, published games and comments must not contain:

  • illegal content of any kind;
  • sexual content, and never any sexual content involving minors;
  • hate speech, harassment or targeting of a person or group;
  • glorification of violence;
  • material that infringes someone's intellectual property;
  • spam, scams or malware.

Reporting. Every published game and every comment carries a report control. Anyone can use it, whether or not they have an account. We look at what is reported, and we will tell you what we decided about a report you filed.

What we can do. Where a report is justified or the law requires it, we can remove content, stop it being shown in Discover, disable remixing, or suspend an account. We decide these cases by hand; we do not use automated systems to remove content on their own. If we act against something you posted, we tell you what we did, why, and how to object — write to us at the address in section 15 and a person will look at it again.

Authorities and users can reach us about illegal content or any question under the Digital Services Act at the contact address in section 15, in English, German, French or Spanish.

11. Availability and changes

We do not promise uninterrupted availability. Maintenance, security work and faults at the providers we depend on can interrupt the service. We keep interruptions as short as we reasonably can.

We may change these terms where there is a valid reason — a change in the law, in the service, or in what it costs to run. We will tell you at least six weeks before a change takes effect. If you do not object before then, the change takes effect; if you do object, either of us can end the contract at that date. We will point this out in the notice.

12. Liability

We are liable without limit for intent and gross negligence, for injury to life, body or health, under the German Product Liability Act, and where we have given a guarantee.

For ordinary negligence we are liable only where we breach an obligation that is essential to the contract and that you may rely on us to meet, and then only for the loss typically foreseeable for this kind of contract. Any further liability is excluded.

We are not liable for lost data beyond the cost of restoring it from a backup you keep — export your projects. Nor are we liable for what you do with generated output, for third-party licence terms you did not honour, or for stores and platforms rejecting a build.

Your statutory rights if the service is defective are not affected.

13. If someone makes a claim about your content

If a third party makes a claim against us because of what you uploaded, generated, published or exported, you will indemnify us against that claim and the reasonable cost of defending it, unless you are not responsible for it. We will tell you promptly and give you the chance to take the defence over.

14. Law, jurisdiction and disputes

German law applies, excluding the UN Convention on Contracts for the International Sale of Goods. If you are a consumer, this does not deprive you of the protection of the mandatory rules of the country you live in, and you can always sue and be sued there.

If you are a business, a public body or a public special fund, the place of jurisdiction is our registered office.

We are neither obliged nor willing to take part in dispute resolution proceedings before a consumer arbitration board (§36 VSBG).

15. Contact

For questions about these terms, your account, billing, reports of illegal content or anything under the Digital Services Act, write to lukas@brombach-technologies.de. The full provider details are in the imprint.

GamesGuidesBlogReviewsAffiliatesFAQPricingTermsPrivacyGuidelinesWithdraw from contractCancel contracts hereImprint
.dev
Made within Mannheim, Germany
Games
Pricing

Oryn · Last updated September 25, 2026

Terms of Service

The rules for using Oryn: your account, what the service does and does not promise, plans and credits, rights in what you make, publishing, and what happens when something goes wrong.

EnglishDeutschFrançaisEspañol

1. Who you are contracting with

Oryn is operated by Brombach Technologies GmbH. The full provider details are in the imprint. These terms govern your use of Oryn at oryn.dev and every service reachable from it.

These terms exist in English, German, French and Spanish. All four say the same thing; if a discrepancy ever matters, the version in the language you accepted at checkout governs. You can read any of them at any time using the language switch above.

You must be able to enter into a binding agreement where you live, and the account details you give us must be accurate.

2. How a contract comes about

Creating a free account concludes a free contract for the free plan. Nothing is owed and either side can end it at any time.

A paid contract comes about when you complete checkout and we confirm it. Before you commit, the checkout screen shows the plan, the total price including VAT, the billing period and the cancellation terms, and the order button says in so many words that the order carries an obligation to pay. We confirm the contract to you in text form.

3. What Oryn does

Oryn is an AI system. You describe a game; the system plans it, writes a real Godot project, installs assets, builds a web export and lets you preview, edit, store, version and export the result. You are interacting with an AI system throughout, and the material it produces — code, images, 3D models, audio, speech, video, text — is generated by machine.

What we owe you: access to the service on your plan, the ability to create and edit projects within your credit allowance, storage of your projects and their history, and export of the project files.

What we do not promise: a particular game, a particular level of quality, that generated code or assets are free of errors, that any given run will succeed, that a project will build for any specific store or device, or that output is fit for a particular purpose. AI output varies between runs and needs review and testing before you publish or sell anything made with it.

Where the service is meant to fall short of what you could otherwise objectively expect, we say so before you buy and ask you to agree to it separately. We do not rely on this document to lower that standard quietly.

4. Updates

For as long as your contract runs, we provide the updates needed to keep the service working as agreed, including security updates, and we tell you about them. This follows from §327f BGB and applies whether or not it is mentioned anywhere else.

Oryn develops quickly. Where an update changes the engine version, the project scaffold or the module set used for new projects, existing projects keep the version they were created with unless you choose to move them.

5. Your account

You need to be at least 16 to use Oryn. If you are under 18, you may only take a paid plan with the agreement of a parent or guardian.

One account belongs to one person. You are responsible for what happens under your account and for keeping your sign-in secure. Tell us promptly if you think someone else has access.

6. Plans, credits and payment

Prices, the included credits and any taxes are shown before you buy. Paid plans renew automatically for the billing period shown at checkout until cancelled.

What a credit is. Credits pay for the AI work in a run: the model calls and the assets it generates. Each run costs what it used, counted in tenths of a credit, so a small change costs a fraction of a credit and building a whole game costs several. On a paid plan, planning a game is charged the same way: the questions, the design document and its revisions, and the reference images. The free plan designs up to three games for free. A run you stop costs what it used until then. A run that fails costs nothing. A run that stops because your credits ran out uses up what was left of them. While a run is in flight, one credit is held back so you cannot start more work than you can pay for. Builds and previews are free.

  • Plan credits are part of the monthly service and reset at the start of each billing period. Unused plan credits do not carry over.
  • Purchased credit packs are yours. They do not expire, they are only spent once your plan credits for the period are used up, and they stay usable even if your paid plan ends. You can only buy them while a paid plan is active.
  • Referral credits are a promotional bonus, have no cash value, and can be withheld or reversed where a referral is not genuine. A maximum of ten referrals per account counts.

Payment is handled by our payment provider. If a payment fails we may suspend paid features until it succeeds.

7. Term, cancellation and withdrawal

New annual-commitment plans are billed monthly, plus applicable VAT, with an initial minimum term of 12 months. Use cancel a contract at any time to cancel at the end of that term; monthly payments remain due until then. After the initial term the plan continues monthly and can be cancelled at the end of any billing month. Flexible monthly plans can be cancelled at the end of each billing month. Existing prepaid annual subscriptions retain their agreed terms.

We may terminate for good cause, in particular a serious or repeated breach of section 10, and will say why.

Consumers in the EU also have a statutory right to withdraw within fourteen days, which is separate from cancellation. It covers plans and credit packs alike; see the right of withdrawal.

After termination you can export your projects for thirty days. We then delete them, except where we must keep records for accounting or legal reasons.

8. Rights in what goes in, and what comes out

Your input. Prompts, uploads, imported files and anything else you bring stay yours. You confirm you are allowed to use them, and you grant us the permission we need to run the service on them — storing them, sending them to the AI providers listed in the privacy notice, building and previewing your project. That permission ends when the material does.

Voice material. If you upload a recording to generate or clone a voice, you confirm that the person whose voice it is has agreed to it. Do not upload someone's voice without their consent. If you publish a synthetic voice or likeness that could be mistaken for a real person, the law may require you to disclose that it is artificial.

The AI output. As between you and us, everything the system generates for your project is yours, and we assign you whatever rights in it we hold. You should know what that is worth: under current German and European case law, material generated purely by AI is usually not protected by copyright, because copyright needs a human author's creative choices. So we can hand you our position, but we cannot hand you an exclusive right that does not exist. In practice: someone else can arrive at similar output, and the more of your own creative work goes into a project, the more of it is protectable.

We also cannot warrant that generated output is free of third-party rights. Models are trained on large bodies of material and can produce something close to an existing work. Check what you intend to publish or sell.

Third-party assets. Projects can include art, models, audio, fonts, shaders, modules and engine code from other sources, each under its own licence — and the Godot engine itself is MIT-licensed, which means an exported game has to carry its copyright notice. We pass those licences through and copy the licence files into your project. Checking and honouring them, especially before commercial release, is yours to do.

9. Publishing and remixing

Publishing is optional and reversible: a project stays private until you publish it, and you can take it down at any time. When you publish, you confirm the following, which is also shown in the publish dialog.

  • You have the rights to what you publish. Everything in the game — prompts, uploads, imported files, generated assets — is yours to share, or is licensed in a way that allows it.
  • Oryn may host and show the game. So it can be played, listed in Discover and previewed with its name, artwork and description.
  • With remixing on, others may copy and edit it. Anyone signed in can make their own version and publish that version, with or without crediting you. Turning remixing off in this dialog prevents new copies.
  • Remixes that already exist stay allowed. Unpublishing the game, or turning remixing off later, does not withdraw permission for copies already made — otherwise one deletion would put every descendant in the wrong.

The permission you give us is non-exclusive, worldwide and free of charge, and exists so we can run the page: host the game, show its name, artwork and description, and list it in Discover. It transfers no ownership. You keep your rights in the game and may sell or release it anywhere else.

Oryn shows on a remix's page which game it came from and who made that game; beyond that line, a remixer is not obliged to credit you. Taking a game down removes its page and stops new remixes; it does not retract permission for remixes made while it was published.

10. What you may not do, and how we moderate

Do not use Oryn to break the law, infringe someone's rights, distribute malware, interfere with the service, work around usage limits, or create content meant to harm or deceive. The community guidelines set this out with examples; in short, published games and comments must not contain:

  • illegal content of any kind;
  • sexual content, and never any sexual content involving minors;
  • hate speech, harassment or targeting of a person or group;
  • glorification of violence;
  • material that infringes someone's intellectual property;
  • spam, scams or malware.

Reporting. Every published game and every comment carries a report control. Anyone can use it, whether or not they have an account. We look at what is reported, and we will tell you what we decided about a report you filed.

What we can do. Where a report is justified or the law requires it, we can remove content, stop it being shown in Discover, disable remixing, or suspend an account. We decide these cases by hand; we do not use automated systems to remove content on their own. If we act against something you posted, we tell you what we did, why, and how to object — write to us at the address in section 15 and a person will look at it again.

Authorities and users can reach us about illegal content or any question under the Digital Services Act at the contact address in section 15, in English, German, French or Spanish.

11. Availability and changes

We do not promise uninterrupted availability. Maintenance, security work and faults at the providers we depend on can interrupt the service. We keep interruptions as short as we reasonably can.

We may change these terms where there is a valid reason — a change in the law, in the service, or in what it costs to run. We will tell you at least six weeks before a change takes effect. If you do not object before then, the change takes effect; if you do object, either of us can end the contract at that date. We will point this out in the notice.

12. Liability

We are liable without limit for intent and gross negligence, for injury to life, body or health, under the German Product Liability Act, and where we have given a guarantee.

For ordinary negligence we are liable only where we breach an obligation that is essential to the contract and that you may rely on us to meet, and then only for the loss typically foreseeable for this kind of contract. Any further liability is excluded.

We are not liable for lost data beyond the cost of restoring it from a backup you keep — export your projects. Nor are we liable for what you do with generated output, for third-party licence terms you did not honour, or for stores and platforms rejecting a build.

Your statutory rights if the service is defective are not affected.

13. If someone makes a claim about your content

If a third party makes a claim against us because of what you uploaded, generated, published or exported, you will indemnify us against that claim and the reasonable cost of defending it, unless you are not responsible for it. We will tell you promptly and give you the chance to take the defence over.

14. Law, jurisdiction and disputes

German law applies, excluding the UN Convention on Contracts for the International Sale of Goods. If you are a consumer, this does not deprive you of the protection of the mandatory rules of the country you live in, and you can always sue and be sued there.

If you are a business, a public body or a public special fund, the place of jurisdiction is our registered office.

We are neither obliged nor willing to take part in dispute resolution proceedings before a consumer arbitration board (§36 VSBG).

15. Contact

For questions about these terms, your account, billing, reports of illegal content or anything under the Digital Services Act, write to lukas@brombach-technologies.de. The full provider details are in the imprint.

GamesGuidesBlogReviewsAffiliatesFAQPricingTermsPrivacyGuidelinesWithdraw from contractCancel contracts hereImprint
.dev
Made within Mannheim, Germany