# [Game Title]: One-Page GDD

*Version 0.1 · [Date] · [Your name]*

## 1. Pitch
[Genre] where you [main action] to [goal], but [twist].

## 2. Design pillars
1. [A feeling or rule that wins every argument]
2. [...]
3. [...]

## 3. Player fantasy
The player gets to feel like [...].

## 4. Player and platform
- For: [who, for example "fans of X and Y"]
- Plays on: [desktop / phone / web / console], [landscape / portrait]
- Session: about [X] minutes

## 5. Core loop (30 seconds)
[Action] → [Reward] → [Choice or upgrade] → repeat

## 6. Controls
| Action | Keyboard | Gamepad | Touch |
|---|---|---|---|
| Move | | | |
| [Main verb] | | | |

## 7. Win and lose
- Win: [...]
- Lose: [...]

## 8. Look and sound
- Art: [2D or 3D, palette, 2 or 3 reference games or images]
- Audio: [music mood, key sound effects]

## 9. Scope
- In: [N] levels, [N] enemies, [N] items
- Out (not in v1): [multiplayer, story cutscenes, ...]

## 10. Open questions and first playable
The prototype must answer:
- [ ] Is [main mechanic] fun for 5 minutes?
- [ ] [...]

First playable is done when:
- [ ] One level can be played start to finish
- [ ] Win and lose both work
- [ ] [...]
